Demo Reel Details

Modeling
Clips: 4 – Knight Charge, 9 – Knight vs Worm

I made all of the models and textures from scratch.

Rigging – Custom
Clips: 6 – Potato Throw

I made all of the character and creature rigs from scratch.

Rigging – Adjustments
Clips: 2 – Run, 5 – Sneaking Up, 7 – Emergency Carry, 8 – Kickback

The character rigs were made in Maya with the Rapid Rig script, which I then made adjustments, tweaks, and added features to, such as a switch to make the head follow the direction of the character global control, to make animation easier, instead of counter-animating the head to the angles of the waist, spine and neck.

Unity Assets
Clips: 1 – Back Handspring Dodge, 3 – Move up

These animations were made and implemented into Unity as gameplay and emote animations.

9 – Knight vs Worm
The knight rig was a modified Rapid Rig set of character controls. The Worm creature’s rig was completely custom-made from scratch.

Experience, Software, Skills, and Education

EXPERIENCE
CRASH
[Halo 3, YouTube, Machinima, Fan-Series] (2024-Present)
3D Animator – CRASH, Season 1, Episode 7 (Volunteer)
   -Keyframe animation – Characters and animated camera.


Volok Games
(2022-2024)
3D Animator – Chimera Custom XG (Full time)
   -Keyframe animation – Gameplay animations for characters.
   -Video production – Keyframe animation, enviroment setup, lighting, rendering, compositing, editing, and audio mixing for marketing animations and some trailers.

Rooster Teeth Productions
, Austin, Texas (2013-2015)
3D Animator – Red vs. Blue Season 12 / Let’s Play Minimations (Contract)
   -Mocap acting, mocap cleanup, keyframe animation – Characters.
   -Video production – Compositing, editing.
3D Animator – RT Recap: The Animated Recap (Freelance | Web series episode)

   -Keyframe animation – Characters.

Personal YouTube Channel: ChrisOfTheDead (2012-Present)
3D Animator – Various personal projects and individual videos
   -Keyframe animation – Characters, environmental, props.
   -Video production – Compositing, editing.

SOFTWARE AND SKILLS
Autodesk Maya
-Keyframe animation
-Basic character and prop rigging
-Basic shader setup
-Basic lighting


Adobe After Effects
-Basic 3D render compositing
-Basic post-production


Adobe Premiere
-Basic editing

Adobe Photoshop
-Basic software experience

EDUCATION
Bachelor of Fine Arts Degree in Digital Arts, Bowling Green State University, Bowling Green, Ohio, 2012
Concentration in 3D animation, character rigging.